Seven Deadly Sins: Origin Weapons List
A list of all Weapons and their stats in Seven Deadly Sins: Origin.





Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% and Crit Chance by 8/10/12/14/16/18/20% for 20 sec.

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using a skill increases Healing Efficiency by 20/25/30/35/40/45/50% for 10 sec if the remaining HP is 30% or lower. (Cooldown: 20 sec)

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Using the Tag Skill increases Block Rate by 8/10/12/14/16/18/20% and Block Defense by 16/20/24/28/32/36/40% for 15 sec if the remaining HP is 30% or lower.

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Increases Crit Damage by 0.3/0.35/0.4/0.45/0.5/0.55/0.6% for 10 sec when an attack results in a Critical Hit. (Max: 15/17.5/20/22.5/25/27.5/30%)

Hitting an Incapacitated enemy decreases All Elemental Burst Resistance by 40/50/60/70/80/90/100% for 20 sec. (Cooldown: 30 sec)

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose remaining HP is 100% or above increases their damage taken by 40/50/60/70/80/90/100% for 5 sec.

Hitting an enemy whose Movement Speed is reduced decreases their Defense by 16/20/24/28/32/36/40% for 15 sec. (Cooldown: 25 sec)

Hitting an enemy taking DoT increases damage dealt by 6/7/8/9/10/11/12%.

Hitting an enemy increases a random skill's damage by 12/15/18/21/24/27/30% for 15 sec. (Cooldown: 25 sec, up to 5 types)

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Activating a Burst increases Attack by 12/14/16/18/20/22/24% for 20 sec.

Critical Hits have 50% chance to increase Crit Damage by 16/20/24/28/32/36/40% or 4/5/6/7/8/9/10% for 15 sec. (Cooldown: 25 sec)

Hitting an enemy whose Movement Speed is reduced decreases their Defense by 16/20/24/28/32/36/40% for 15 sec. (Cooldown: 25 sec)

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

20% chance to increase Crit Chance by 18/20/22/24/26/28/30% for 5 sec when using the Ultimate Move.

Increases Barrier Efficiency by 12/15/18/21/24/27/30%.

Critical Hits have 50% chance to increase Crit Damage by 16/20/24/28/32/36/40% or 4/5/6/7/8/9/10% for 15 sec. (Cooldown: 25 sec)

Hitting an Incapacitated enemy decreases All Elemental Burst Resistance by 40/50/60/70/80/90/100% for 20 sec. (Cooldown: 30 sec)

Back Attacks decrease Crit Resistance by 16/20/24/28/32/36/40% for 20 sec.

Hitting an enemy taking DoT increases damage dealt by 6/7/8/9/10/11/12%.

Increases Barrier Efficiency by 12/15/18/21/24/27/30%.