Honkai: Star Rail Relics List
Increases Lightning DMG by 10%.
When the wearer uses their Skill, increases the wearer's ATK by 20% for 1 turn(s).
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
Increases Wind DMG by 10%.
After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Increases Fire DMG by 10%.
Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for the next attack.
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Reduces DMG taken by 8%.
At the beginning of the turn, if the wearer's HP is equal to or less than 50%, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
Increases Ice DMG by 10%.
After the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
Increases DEF by 12%.
Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases Outgoing Healing by 10%.
At the start of the battle, immediately regenerates 1 Skill Point.
Increases DMG dealt to enemies with debuffs by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
ATK increases by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of its DEF when dealing DMG to it. This effect is valid for a max of 3 DoTs.
SPD increases by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turns. This effect can stack up to 2 times.
CRIT Rate increases by 8%.
Increases DMG dealt by Ultimate and Skill by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Increases the DMG dealt by follow-up attacks by 20%.
When the wearer uses follow-up attacks, increases the wearer's ATK by 6% every time the follow-up attack deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a follow-up attack.
Increases Break Effect by 16%.
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, all allies' Break Effect increases by 30% for 2 turn(s). This effect cannot be stacked.
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
ATK increases by 12%.
Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increases the DMG dealt by Ultimate by 36%, lasting for 1 turn(s).