Lighter

Zenless Zone Zero (ZZZ) Lighter Build

FireFire
StunStun
Sons of CalydonSons of Calydon

Lighter Best Disk Drives Gear Sets

1
King of the Summit
King of the Summit
2
Shockstar Disco
Shockstar Disco
2
2
Shockstar Disco
Shockstar Disco
2
Swing Jazz
Swing Jazz
2

Lighter Best W-Engines Weapons

1
Blazing Laurel
Blazing Laurel
2
Hellfire Gears
Hellfire Gears
3
Ice-Jade Teapot
Ice-Jade Teapot
4
The Restrained
The Restrained
5
Steam Oven
Steam Oven

Lighter Best Main Stats

Disk 4: CRIT Rate / CRIT DMG
Disk 5: Fire DMG
Disk 6: Impact

Lighter Best Substats

CRIT Rate / CRIT DMG
ATK%
PEN Ratio
Data from ShiyuStats by LvlUrArti →

Best Lighter Team

Lighter Skills

L-Form Thundering Fist

Basic Attack

L-Form Thundering Fist

Shadowed Slide

Dodge

Shadowed Slide

Charging Slam

Dash Attack

Charging Slam

Blazing Flash

Dodge Counter

Blazing Flash

V-Form Sunrise Uppercut

Special Attack

V-Form Sunrise Uppercut

V-Form Sunrise Uppercut - Full Distance

EX Special Attack

V-Form Sunrise Uppercut - Full Distance

V-Form Scorching Sun

Chain Attack

V-Form Scorching Sun

W-Form Crowned Inferno

Ultimate

W-Form Crowned Inferno

Blazing Flash - Guard

Quick Assist

Blazing Flash - Guard

Swift Break

Defensive Assist

Swift Break

Charging Slam - Stab

Assist Follow-Up

Charging Slam - Stab

Lighter Talents

The Champion

A

The Champion

mong the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.

Red Scarf

B

Red Scarf

When applying Collapse by Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.

Mercenary Leader

C

Mercenary Leader

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Sunglasses

D

Sunglasses

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.

Decision Maker

E

Decision Maker

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Inhuman Blood

F

Inhuman Blood

Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.